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Thunderbird: The Legend Begins Download For Pc [Patch]

Updated: Nov 28, 2020





















































About This Game NOTE: This is a short 15-minute experience so please be aware of this before making your purchase. We will be adding additional content as it becomes available and may adjust our pricing to reflect the additional value. Existing users will not have to pay for additional content. Also, if you find yourself stumped on a puzzle then please observe your situation and/or surroundings more carefully and consider all your options before reporting a bug.Awarded the Best VR Experience of 2016 at the first Unity AR/VR Vision Summit, this short introductory experience contains approximately 15 minutes of high-quality, puzzle-based, interactive gameplay that showcases the power of true room-scale VR.                Requires 3.6m x 2m (12 ft x 6 ft) of play space for full room-scale version.Designed from the ground-up for room-scale gameplay, Thunderbird encourages natural movement for both navigation and interaction giving the ability to walk freely around the virtual world while using your hands to interact with objects, just as you would in real life. This freedom of movement eliminates all probability of sim-sickness and offers the most immersive VR experience to-date.                  Requires 1.2m x 1.2m (4 ft x 4 ft) of playspace and a 360' tracked area. For those lacking the playspace required for full room-scale gameplay, this Home Edition offers an intuitive teleportation feature so that users can enjoy the full experience without any of the discomforts and side-effects that are commonly associated with artificial locomotion in VR. Please Note: 180' formats are not supported. d859598525 Title: Thunderbird: The Legend BeginsGenre: Adventure, Casual, IndieDeveloper:Innervision GamesPublisher:Innervision GamesRelease Date: 10 Feb, 2017 Thunderbird: The Legend Begins Download For Pc [Patch] thunderbird the legend begins. thunderbird the legend begins Unplayable due to a game breaking bug causing a misalignment of the periscope.I spent less than an hour in the game, about 95% of which was trying and failing to work around the bug. It's unfortunate that I'm now outside the refund period.Even if you're lucky enough not to encounter the bug, the game only offers about 10 minutes of playtime.. lol, it was too fast... 10 minutes gameplay, why so disrespecting gamers?. Being a Myst fan I fell for the sales pitch, paid to play the demo on SteamVR ages ago, terrific, loved it; but not one update in 2 years from the then 17 year old Tony Davidson's "father and son team" on any forum; they seem to have fizzled out without even the courtesy of being honest & braving up to inform paying Steam customers why.\ufeff Such a shame & so dissapointing.Now this Kickstarter style method of 'pay as you go' funding seems to be taking off, I wish Steam had a policy in place like Kickstarter that if Devs don't regulary update customers projects or their projects come to nothing they have to refund the backers; otherwise it encourages rougues to create a short sequence, trawl a few grand then vanish in the night.I'm not buying anymore 'in developement' games unless they have an official website with a customer contact or an active Discord forum.. Being a Myst fan I fell for the sales pitch, paid to play the demo on SteamVR ages ago, terrific, loved it; but not one update in 2 years from the then 17 year old Tony Davidson's "father and son team" on any forum; they seem to have fizzled out without even the courtesy of being honest & braving up to inform paying Steam customers why.\ufeff Such a shame & so dissapointing.Now this Kickstarter style method of 'pay as you go' funding seems to be taking off, I wish Steam had a policy in place like Kickstarter that if Devs don't regulary update customers projects or their projects come to nothing they have to refund the backers; otherwise it encourages rougues to create a short sequence, trawl a few grand then vanish in the night.I'm not buying anymore 'in developement' games unless they have an official website with a customer contact or an active Discord forum.. This is replacement to my first review which was based on the game's day-one release. On that day, it was basically unplayable due to a plethora of bugs. Those bugs have been fixed and pushed to Steam. I will reiterate from my first comment that I had played part of a demo at GDC 2015 and eagerly waited for the final release. With the bugs fixed, I was able to get through this VERY short experience (about 10 minutes.) For some reason Steam continues to log time for every game I play, even after I quite, so don't look at my time played as anything of consequence.What Thunderbird has going for it are nice graphics, and what I hope will be a good series once it is completed. Is it worth the $6. That's a tough call. Unfortunately, this particular release is not much more than a glorious way to demonstrate VR for friends and family who want to dip into something for a very brief time. If the series grows (as the developers promise) then I can imagine that it will be a fulfilling puzzle game. Currently the puzzles are two easy, but that is okay if they progressively become more difficult. It is hard to tell from this if there will be a story, or just a series of puzzles to solve. I am also not clear on the business\/release model. Are we going to pay $6 for each installment? I don't know how many installments there will be, and I'd have to say that if it's going to be 4 releases totaling $24, then I question the value, unless there is something about it that blows my mind.There are still a few bugs in the game, but not "game breakers" like on initial release. Some collision volumes are still active, when they shouldn't be, triggering a sound that should not be played. The developer should check all locations where objects are retrieved.In general, the mechanics are pretty good, but some of them required too much precision, especially when placing objects. If you don't have it just right, it can fail. Sometimes needing the object respawned.Room Scale or Standing? Apparently the problem with the original release was some sort of mixup between the two locomotion versions. The issue I have with room scale is that if your boundaries are close to the edge of the game's minimum Room Scale requirements, then you are often looking at Chaperone Lines. This breaks the immersion. I would allow teleporting in Room Scale.I think there is better value for your money elsewhere, however, I think with a few adjustments, this can be a nice thing to have around for a quick, easy to use demonstration, and that is worth $6 to me.. This game has alot of promise and does look like it could be a great game, it was on my wish list since the early videos appeared as it looked great, but unfortunatly it is really short. and I mean REALLY short. My experience was this:Game loads and I get asked if i want roomscale or standing, I went for the standing option and i get shown how to teleport.The teleportation is standard stuff thats in alot of VR games so I jumped a couple of times and wanted to start the game waiting for it to continue. it was only until I had satisfied the game and teleported several times more that it presented me with the start option.Looking at the word "start" did nothing and pressing a few buttons on the controller only gave me Resolution options (which was nice), but I was unable to change the resolution.. I managed to discover that scrolling on the track pad highlighted a different resolution to pick, but I couldnt actually select it.Finally i found that I was just off the games "prefered" standing position (which is marked on the floor) - finally I could get into the game.Now, other than a very short clip of the game with the first puzzle I hadnt watched any other videos about the game - dont want to spoil a puzzle game by seeing other people complete the puzzles and make the game a walk through.The game loads and the first puzzle is solved within a few seconds and i went onto the next.. the game is quite dimly lit after the first puzzle, so there isnt much in the way of amazing views.The second puzzle (no spoilers) was very obvious and again it was just a few seconds to solve.The 3rd puzzle got me for the longest time out of all of the puzzles, but as soon as I saw 1 item it all fell into place and that was solved.4th Puzzle was solved within a few seconds once againI do hope they add more do this game as it does look good, but if you want to see what you get for your money at the moment (and see the puzzles solved), UploadVR has the entire game in 12 minutes on Youtube (which was uploaded over a year ago 12\/Jan\/2016). After the Youtube video ends, in the actual game it says "to be continued" and you get the credits.At the moment this game feels like a Demo. I really do hope they add more at some point.My total play time for this (including going through the teleportation tutorial) was 23 minutes - 5 minutes was before and game play + setting up broardcasting (twice, first time failed) so a friend could watch

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